Hyper-Casual Weapons v1.0


Hyper-casual weapon for your hyper casual game.
If you need to turn stickmen into a fighting character, this asset will help you. Version: 1.0
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Hyper Casual FX v1.1.0



Support engine version: 2019.4.28 or higher.


Hyper Casual FX is the collection of optimized effects for PC and Mobile.
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Hyper Swimming System V2 v5.1


Have you ever wanted to transition smoothly from land movement into the water and start swimming? I did! That is why I bought a mocap suit and started to lie on an object and started to record some swimming animations. I've built a fully adaptable swimming system because of it!
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Hyper Skill Level Manager v2 v5.1


Manage all your skill levels, gain XP for them and use it to unlock things.
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Hyper Scalable Interaction System V2 v5.0-5.2


Interact with any object in the world the easy and scalable way. Perfect for systems that need any interaction like inventory, puzzle, building, quest, dialogue, farming, etc.
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Hyper Outliner and Symbol System V2 v5.0-5.2


Toggle an outline or symbol on any actor in the world from any place. Perfect for any game which benefits from highlighted item like inventories , building systems, puzzles, etc.
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Hyper Mineable Rocks v2 v5.1


Fill your world with rocks to mine ores from. Two types of logic included, static Mesh and Chaos Rocks.

Are you making a production where you need someone to mine rock and get some ores from it? Do you want to fill your world with these ore-rich rocks and make sure it optionally respawns over time? This system is for you!
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Hyper Interactive Foliage v2 v5.1


Spawn foliage procedurally or manually in your world and pick it up. Includes berry picking.

Have you ever walked in an open world and seen all kinds of foliage around you to pickup like sticks, rocks, flowers, berries from in bushes, leaves, feathers, mushrooms, and more? Do you also want this in your game? This is the system for you!
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Hyper Equipment Manager v2 v5.1


Manage all your static and skeletal mesh equipment. Includes master posed skeletal mesh.

Have you ever wanted to swap a tool, equip a weapon, hat, ring, backpack, or even change clothing like a shirt? Have you asked yourself how to manage all your relative offsets easily over a hundred equipment items? How to Dual Wield? How to manage genders in equipment? How to replicate it? This is your solution!
Key Features
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Hyper Choppable Trees V2 v5.1


Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with these trees and make sure it optionally respawns over time? This system is for you!
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